loader image

21 March 2024

Learning with Virtual Reality

Virtual Reality (VR) and e-learning are two areas of expertise that are increasingly bound to merge. Virtual Reality allows users to dive into simulated and interactive worlds, generally using specialized equipment such as a helmet for vision and controllers for movement. The user can explore and interact with a virtual environment, as if they were physically immersed in!

When e-learning and VR are combined, highly engaging and effective learning experiences come to life. The following examples showcase some of the possibilities for Virtual Reality in e-learning:

Practical simulations

Virtual environments can be used to reproduce real-world scenarios in which learners can practice new skills. For instance, medical students can use this type of training to practice medical procedures in a safe and controlled manner.

Virtual visits

Using immersive digital reproductions of hard to access locations, learners can explore protected historical sites and museums, or even inhospitable environments such as space!

Interactive activities

Virtual environments can be designed to encourage interaction and collaboration between learners. Collaborative problem-solving and design are one example of what can be achieved with VR.

Security training

Learners can be safely trained to deal with high-risk or dangerous situations using virtual simulations. Be it for fire safety, first-aid, or any other emergency scenario, simulations are an effective way to train staff. VR can bring the experience to life for learners, through its power to simulate different emotional states.

Competency-based learning

Virtual reality can also be used to develop specific practical competencies. Competency-based application of VR range from flight simulators for airline pilot training to practical training for underwater welders.

There are many advantages to the use of virtual reality in e-learning, such as increased learner engagement, improved retention of learnings and the possibility to train in safe and controlled environments. It’s however important to keep in mind that the adoption of virtual reality can require additional investments, both in terms of content development and equipment distribution.

There is a reason that the e-learning sector grew by an impressive 900% over the last 22 years. If e-learning can increase retention from 8-10% to 25-60%, as compared to in-person learning, imagine what effects it can have when combined with VR!

22 February 2024

Virtual Reality or Augmented Reality?

Virtual reality (VR) and augmented reality (AR) have shown themselves to be transformative training technologies. Allowing the creation of rich and immersive learning environments, these two technologies have enabled many new approaches to learning and training. Even though VR has quickly risen in popularity in many fields, the potential of AR is often undervalued or forgotten.

While VR uses a specialized helmet and controllers to place learners in a virtual 3D environment they can explore, AR uses much simpler equipment (such as a smartphone) to overlay virtual elements onto the learner’s real environment.

Many interesting approaches to training are made possible by this often-underestimated technology:

Simulations and Visualizations

  • AR can be used to enrich traditional learning materials such as textbooks, by overlaying digital contents (videos, animations, 3D models, etc.) over them.
  • By manipulating interactive models and simulations, such as a 3D model of a molecule, learners can explore complex concepts in a more engaging and hands-on way.

Real-Time Support

  • AR offers many advantages to on-the-job training. For instance, it can be used to visualize a process step-by-step, display contextual information while performing a task, or to provide real-time feedback to employees in training.
  • AR can be used in technical training to assist learners in identifying components, manufacturing complex products, performing equipment maintenance, and more. Providing such on-the-job information can help reduce errors and improve employee efficiency.

Inclusive and Accessible Learning

  • AR can enable many forms of support and adaptive measures for learning presenting specific needs or functional limitations.
  • Accessibility tools that are based on AR can provide text-to-speech or audio descriptions of visual information, modulate sensory input, and even provide navigation assistance in real time.

Selecting a Technology

It can be daunting to decide between VR and AR when comes the time to create trainings. The following questions can help you make an informed decision:

  • Do I want to train my learners in a fictitious, carefully designed, and safe environment (VR), or do I want them to learn in the actual environment in which they will eventually work independently (AR)?
  • Do I have the budget to develop digital environments and software to explore it (VR), or does my budget restrict me to creating digital objects such as 3D models and animations (AR)?
  • Will my learners have access to virtual reality equipment (VR), or will they only have a smartphone or tablet (AR)?

No matter which technology you opt for or is permitted by your budget, VR and AR are both powerful training tools that can enrich the learning experience and engage learners in their learning process. What incredible experiences do you think you can create with these technologies?